I can pick up an 8-bit console game released in 1989 and appreciate it as an historical artifact, but I can also see how a younger me might have responded to its merits and flaws. Having grown up in the ’90s cutting my teeth on stuff like Ultima: Exodus and Destiny of an Emperor, I’m insulated to a lot of the weird jankiness of that bygone era. I’m an NES kid, and I have great fondness for that particular era of gaming. #Spooning wake the dragon series#Jumping into the middle of a long-standing series and trying to play catch-up with the story and characters is exhausting, and only worth it if the pay-off is a setting you’ll cherish for life. The first, uh, six (?) of which didn’t even get released in my region. Strike four: this is a vast series, with something like sixteen mainline entries, with intertwining timelines and character arcs and geography and who knows what else. There was a time back in the early ’10s where my PSP and 3DS were all I had to game on at the office, but I was never wanting for something to play on them to the point where I would take a chance on Fire Emblem. Strike three: this is predominantly a handheld series, and I don’t play games on handhelds. You certainly can’t do it by spooning a serving out of the Big Barrel of Anime Tropes, and that’s exactly the barrel Fire Emblem swims in. Again, I don’t hate anime, exactly, but I find a specimen has to be something truly spectacular to wake me up. Strike two: these games are the most anime-ist of anime. I love Final Fantasy Tactics, as any right-thinking person, but it doesn’t crack my list of top ten Final Fantasy games. I don’t hate TRPGs, exactly, but I’ve liked and completed far fewer than I’ve gotten bored with and quit. Strike one: these games are tactical RPGs.
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